Assassin's Creed: Revelations and the Importance of Cutting
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Most of the time game development is looked at from the perspective of building. A plan is made, foundation is created, then a carcass, then everything is properly put into that carcass. The terminology used is reminiscent of building as well. And in that context, cutting features out is something very undesirable. It’s like we’re…
Assassin's Creed: Revelations and the Importance of Cutting Features
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Assassin's Creed: Revelations and the Importance of Cutting Features
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