GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp

Por um escritor misterioso

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We know it's wrong and we're not sure how to fix it, but let's at least gather some data. #2009 adds statistics. Some games I know about: Sword Art Online (runs slow even at 60 vps / fast forwarded): 11-12 million cycles per frame 99.282
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp
GPU's lose 10% performance for every year of continuous use, says
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp
Android][Vulkan] Gun Showdown · Issue #13825 · hrydgard/ppsspp
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp
Complete underperforming in 3DMark TimeSpy and in general (RTX
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp
Render Duplicate Frames to 60hz not working in Skip Buffers
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp
PPSSPP ERROR -- Insufficient OpenGL driver support detected
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp
Windows 10's hardware-accelerated GPU scheduling is almost here
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp
iOS13 -> iOS14] Some games display incorrectly in iOS14 but were
GPU timing estimation inaccurate · Issue #2010 · hrydgard/ppsspp
ARM Cortex-X4, A720 and A520 CPUs, Immortalis-G720 GPU with Ray
de por adulto (o preço varia de acordo com o tamanho do grupo)