geometry - Applying distortion to Bézier surface - Mathematics Stack Exchange
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I am trying to simulate the image warp effect, that is used in Adobe Photoshop.
The rectangular image is warped according to a cubic Bézier surface (in 2D, all Z components are 0). Having any Bézier
![geometry - Applying distortion to Bézier surface - Mathematics Stack Exchange](https://demofox2.files.wordpress.com/2020/01/order2lpfb.png?w=800)
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![geometry - Applying distortion to Bézier surface - Mathematics Stack Exchange](https://i.stack.imgur.com/y7BrN.gif)
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![geometry - Applying distortion to Bézier surface - Mathematics Stack Exchange](https://www.researchgate.net/profile/Vlastimil-Havran/publication/246034454/figure/fig2/AS:667858031869980@1536241171850/NURBS-to-rational-Bezier-conversion-a-Initial-NURBS-surface-b-Rational-Bezier_Q320.jpg)
NURBS to rational Bézier conversion. (a) Initial NURBS surface. (b
![geometry - Applying distortion to Bézier surface - Mathematics Stack Exchange](https://i.stack.imgur.com/eolkG.gif)
Trimming start of the curve geometry nodes without altering tilt
![geometry - Applying distortion to Bézier surface - Mathematics Stack Exchange](https://i.stack.imgur.com/XuZwD.png)
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![geometry - Applying distortion to Bézier surface - Mathematics Stack Exchange](https://i.stack.imgur.com/MgrMi.png)
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![geometry - Applying distortion to Bézier surface - Mathematics Stack Exchange](https://www.researchgate.net/publication/47861643/figure/fig2/AS:667768860979211@1536219911658/NURBS-to-rational-Bezier-conversion-a-Initial-NURBS-surface-b-Rational-Bezier.png)
NURBS to rational Bézier conversion. (a) Initial NURBS surface. (b
![geometry - Applying distortion to Bézier surface - Mathematics Stack Exchange](https://i.stack.imgur.com/KhVma.png)
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Concepts of data collection for the CAD-integrated isogeometric
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