How Cult of the Lamb's cute aesthetic allowed its developers to explore darker themes

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Massive Monster digs into the design of Cult of the Lamb, discussing how its deceptively cute art aids design goals and how two games were essentially combined into one satisfying roguelike.
How Cult of the Lamb's cute aesthetic allowed its developers to explore  darker themes
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How Cult of the Lamb's cute aesthetic allowed its developers to explore  darker themes
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How Cult of the Lamb's cute aesthetic allowed its developers to explore  darker themes
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How Cult of the Lamb's cute aesthetic allowed its developers to explore  darker themes
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How Cult of the Lamb's cute aesthetic allowed its developers to explore  darker themes
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How Cult of the Lamb's cute aesthetic allowed its developers to explore  darker themes
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How Cult of the Lamb's cute aesthetic allowed its developers to explore  darker themes
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How Cult of the Lamb's cute aesthetic allowed its developers to explore  darker themes
How Cult of the Lamb's cute aesthetic allowed its developers to explore darker themes
How Cult of the Lamb's cute aesthetic allowed its developers to explore  darker themes
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How Cult of the Lamb's cute aesthetic allowed its developers to explore  darker themes
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How Cult of the Lamb's cute aesthetic allowed its developers to explore  darker themes
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How Cult of the Lamb's cute aesthetic allowed its developers to explore  darker themes
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How Cult of the Lamb's cute aesthetic allowed its developers to explore  darker themes
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How Cult of the Lamb's cute aesthetic allowed its developers to explore  darker themes
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